Coneworks Initialization v0.12
A downloadable coneworks for Windows

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Coneworks: Initialization is a demo of the upcoming game Coneworks Scavenger Fleet Protocol.
Coneworks is an autonomous swarm simulation — part idle game, part engineering diorama, part emergent AI playground. You watch a lone cube robot wake up in a procedurally generated post-industrial wasteland, collect scattered pixel debris, and haul it home. Then you give it friends. Hundreds. Thousands. A million.
Good luck, Foreman. Go build your swarm!
Next Planned Features:
- Next stage of coneworks! exciting new stuff and a whole different section and game mechanics, we still carry over our progress and everything is still core to the next stages experience. See you soon! Steam page & Next Next fest!!
Changelog:
- Initialization v0.12 - Optimizations and finalize debris pile look for demo. No more placeholder assets.
- Initialization v0.11.1 - Removed cohort system, fully playable from start to end of demo. see dev blog.
- Initialization v0.10 - Added some shinies, Collection mechanics and a few more. see dev blog.
- Initialization v0.9 - Balance and Stability Update, details here.
- Initialization v0.8 - Bunch of stuff. see the full changelog in the dev blog here.
- Prototype v0.7 - Introducing Sounds FX, Homebase, Cone, Relay drones Artwork , Worker groups, Made Unit01 now issue commands. Fix bunch of issues. Switched some buttons around. Added More Research Upgrades. (UI Development Up Next, More gameplay loop.)
- Prototype v0.6 - No sounds, only game play loop. Should be able to clear a debris sector from start to finish.
Join us in Discord!
Credits:
Xuxu - Unit 01 Foreman Artist
Diolauc - Main Pixel Artist, Design
Cazalski - Pixel Artist, Concept Design
maxshatalovaudio - Composer Sound Design
Kenny.nl Assets
Kenny Starter Kit City Builder
[incrementaldb_verification: @coneworks]
| Updated | 10 days ago |
| Status | In development |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | coneworks |
| Genre | Simulation |
| Tags | 2D, Automation, Idle, Incremental, Isometric, Pixel Art |
| AI Disclosure | AI Assisted |
Download
Install instructions
Extract file and play - its a Godot.exe
Development log
- Fully played the game from start to game over! v0.1121 days ago
- v0.10 update is here28 days ago
- Balance and Stability Update v0.949 days ago
- Coneworks Initialization56 days ago
- I went overboard59 days ago
- Building the game's UI and Pressure80 days ago




Comments
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Has a handful of issues, but the in-game reporter got a lot of use from me! I really liked it though, and I'm glad you're still working on it!
The biggest issues were:
1. Dismantling yards doesn't lower the yard cost. I relocated, then realized I had 1k capacity, which was far less than the 160k capacity needed to build a yard, meaning I'd softlocked myself
2. Ramps don't seem to work at all. Maybe it just required very late-game research or something, but while I could build ramps, nobody would ever use them!
Thanks for checking it out! I've read a lot of the feedback and these seems to be most game breaking as you noted.
I will offer more explanation why the ramps dont seem to work in-game, because they are supposed to look as piles and not traversable terrain. We will think more how to make it look better and represent Junk Piles.
Ahh, what I was interpreting it as was a harvestable junk pile on an elevated position, so I'd need the ramps to access the higher elevation to clear them out!
Absolutely love the concept and the gameplay loop, although I might suggest once it's further, you add something to mention the requirements for unlocking new things. Additionally, deconstructing stations seems to lag the game considerably after unlocking. (Also the cone's AI seems to break if they hafta navigate between two equally-invalid tiles that require going through a junk pile.)
Thanks for checking it out. sure let me fix those, its going to get more complex the further in the next versions.
Edit: Im building a profiler for it so that we can capture these leaks from the bots! it will take time so hopefully I can capture the lag and play it on my laptop.