Has a handful of issues, but the in-game reporter got a lot of use from me! I really liked it though, and I'm glad you're still working on it!
The biggest issues were:
1. Dismantling yards doesn't lower the yard cost. I relocated, then realized I had 1k capacity, which was far less than the 160k capacity needed to build a yard, meaning I'd softlocked myself
2. Ramps don't seem to work at all. Maybe it just required very late-game research or something, but while I could build ramps, nobody would ever use them!
Thanks for checking it out! I've read a lot of the feedback and these seems to be most game breaking as you noted.
I will offer more explanation why the ramps dont seem to work in-game, because they are supposed to look as piles and not traversable terrain. We will think more how to make it look better and represent Junk Piles.
Ahh, what I was interpreting it as was a harvestable junk pile on an elevated position, so I'd need the ramps to access the higher elevation to clear them out!
Absolutely love the concept and the gameplay loop, although I might suggest once it's further, you add something to mention the requirements for unlocking new things. Additionally, deconstructing stations seems to lag the game considerably after unlocking. (Also the cone's AI seems to break if they hafta navigate between two equally-invalid tiles that require going through a junk pile.)
Thanks for checking it out. sure let me fix those, its going to get more complex the further in the next versions.
Edit: Im building a profiler for it so that we can capture these leaks from the bots! it will take time so hopefully I can capture the lag and play it on my laptop.
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Has a handful of issues, but the in-game reporter got a lot of use from me! I really liked it though, and I'm glad you're still working on it!
The biggest issues were:
1. Dismantling yards doesn't lower the yard cost. I relocated, then realized I had 1k capacity, which was far less than the 160k capacity needed to build a yard, meaning I'd softlocked myself
2. Ramps don't seem to work at all. Maybe it just required very late-game research or something, but while I could build ramps, nobody would ever use them!
Thanks for checking it out! I've read a lot of the feedback and these seems to be most game breaking as you noted.
I will offer more explanation why the ramps dont seem to work in-game, because they are supposed to look as piles and not traversable terrain. We will think more how to make it look better and represent Junk Piles.
Ahh, what I was interpreting it as was a harvestable junk pile on an elevated position, so I'd need the ramps to access the higher elevation to clear them out!
Absolutely love the concept and the gameplay loop, although I might suggest once it's further, you add something to mention the requirements for unlocking new things. Additionally, deconstructing stations seems to lag the game considerably after unlocking. (Also the cone's AI seems to break if they hafta navigate between two equally-invalid tiles that require going through a junk pile.)
Thanks for checking it out. sure let me fix those, its going to get more complex the further in the next versions.
Edit: Im building a profiler for it so that we can capture these leaks from the bots! it will take time so hopefully I can capture the lag and play it on my laptop.