Coneworks Prototype v0.7
A downloadable game for Windows
Coneworks Prototype v0.7
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Coneworks is an autonomous swarm simulation — part idle game, part engineering diorama, part emergent AI playground. You watch a lone cube robot wake up in a procedurally generated post-industrial wasteland, collect scattered pixel debris, and haul it home. Then you give it friends. Hundreds. Thousands. A million.
Good luck, Foreman. Go build your swarm!
Plans & Goal of the prototype build:
* Establish direction, UI, Goals, Interactivity and Juice.
* Game already has an end game plan and concept design, just need help making it "That's a game I want to play."
* Anyone checking the prototype can help voice your opinions, anything you want to see and I'll gladly incorporate it if its a nice and fun idea that fits the game.
* End version will be a Next fest build which will have less drastic gameplay changes, have save/load and proper menu.
Next Features:
* More engaging UI, Show Goals, Progress Disclosure, intuitive button placements (this will be hard to balance.)
* Inventory and Restoration rules that make sense simple but engaging (slowly move away from collect X debris build X drone)
* Swarm Management
* Pressure per era
Changelog:
- Prototype v0.7 - Introducing Sounds FX, Homebase, Cone, Relay drones Artwork , Worker groups, Made Unit01 now issue commands. Fix bunch of issues. Switched some buttons around. Added More Research Upgrades. (UI Development Up Next, More gameplay loop.)
- Prototype v0.6 - No sounds, only game play loop. Should be able to clear a debris sector from start to finish.
Only for testing gameplay loop.
Credits:
Xuxu - Unit 01 Foreman Artist
Diolauc - Main Pixel Artist, Design
Cazalski - Pixel Artist, Concept Design
maxshatalovaudio - Composer Sound Design
Kenny.nl Assets
Kenny Starter Kit City Builder
incrementaldb_verification: @coneworks
| Updated | 1 day ago |
| Published | 13 days ago |
| Status | In development |
| Platforms | Windows |
| Author | coneworks |
| Genre | Simulation |
| Tags | 2D, Idle, Incremental, Isometric, Pixel Art |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
Install instructions
Extract file and play - its a Godot.exe

Comments
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Absolutely love the concept and the gameplay loop, although I might suggest once it's further, you add something to mention the requirements for unlocking new things. Additionally, deconstructing stations seems to lag the game considerably after unlocking. (Also the cone's AI seems to break if they hafta navigate between two equally-invalid tiles that require going through a junk pile.)
Thanks for checking it out. sure let me fix those, its going to get more complex the further in the next versions.
Edit: Im building a profiler for it so that we can capture these leaks from the bots! it will take time so hopefully I can capture the lag and play it on my laptop.